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Thursday, 15. March 2007

MODELLING: Create SL Objects in Blender
3pointd.com:"A cooperative effort by several Second Life residents has, after many months of work, produced an offline app that allows SL residents to build SL-friendly objects outside the world, then import them via the scripting system.(...) The project, described (if briefly) in this forum thread, seems to take the form of a plug-in for the Blender open-source 3D modeling software. Jeffrey has created a UI for the tool, known as Prim.Blender (after the primitives that are SL’s basic building blocks) that mimics Second Life’s Build tool, and produces objects that are described by the same parameters SL uses."

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